Please use this identifier to cite or link to this item: https://hdl.handle.net/10316.2/44372
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dc.contributor.authorHarrell, D. Fox-
dc.contributor.authorOrtiz, Pablo-
dc.contributor.authorDowns, Peter-
dc.contributor.authorWagoner, Maya-
dc.contributor.authorCarré, Elizabeth-
dc.contributor.authorWang, Annie-
dc.date.accessioned2018-10-23T15:49:15Z
dc.date.accessioned2020-10-04T00:49:38Z-
dc.date.available2018-10-23T15:49:15Z
dc.date.available2020-10-04T00:49:38Z-
dc.date.issued2018-
dc.identifier.issn2182-8830-
dc.identifier.urihttps://hdl.handle.net/10316.2/44372-
dc.description.abstractO jogo de papéis tem servido diversos objetivos, incluindo arte, entretenimento, fins terapêuticos e ação política (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014). Este artigo apresenta uma narrativa interativa chamada Grayscale, que usa o jogo de papéis para provocar a reflexão crítica através da modelagem da discriminação de género no local de trabalho. A interface do Grayscale assemelha-se a um sistema de e-mail simplificado, constituindo o que Henry Jenkins denominou de “narrativa embutida”, já que a narração é distribuída entre os elementos no espaço (por exemplo, e-mails, notas, rascunhos de mensagens).por
dc.description.abstractRoleplaying has a history of serving diverse aims, including art, entertainment, therapeutic purposes, and political action (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014). This paper presents an interactive narrative called Grayscale that uses roleplaying to provoke critical reflection through modeling workplace gender discrimination. Grayscale's interface resembles a streamlined email system, constituting what Henry Jenkins has termed an “embedded narrative” since the narration is distributed across elements in the space (e.g. emails, notes, draft messages).eng
dc.language.isoeng-
dc.publisherCentro de Literatura Portuguesa-
dc.publisherImprensa da Universidade de Coimbra-
dc.rightsopen access-
dc.subjectinteractive narrativeeng
dc.subjectreflectioneng
dc.subjectroleplayeng
dc.subjectgendereng
dc.subjectnarrativa interativapor
dc.subjectreflexãopor
dc.subjectjogo de papéispor
dc.subjectgéneropor
dc.titleChimeria:Grayscale: an interactive narrative for provoking critical reflection on gender discriminationpor
dc.typearticle-
uc.publication.collectionMatlit v. 6, nº 2-
uc.publication.firstPage217-
uc.publication.issue2-
uc.publication.lastPage221-
uc.publication.locationCoimbra-
uc.publication.journalTitleMATLIT: Materialidades da Literatura-
uc.publication.volume6por
dc.identifier.doi10.14195/2182-8830_6-2_15-
uc.publication.orderno15-
uc.publication.areaArtes e Humanidades-
uc.publication.manifesthttps://dl.uc.pt/json/iiif/10316.2/44372/263668/manifest?manifest=/json/iiif/10316.2/44372/263668/manifest-
uc.publication.thumbnailhttps://dl.uc.pt/retrieve/12074160-
item.fulltextWith Fulltext-
item.grantfulltextopen-
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