Please use this identifier to cite or link to this item: https://hdl.handle.net/10316.2/44617
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dc.contributor.authorCarrillo, Carlos
dc.contributor.authorCortés, Ana
dc.contributor.authorCencerrado, Andrés
dc.contributor.authorEspinosa, Antonio
dc.contributor.authorMargalef, Tomàs
dc.date.accessioned2018-11-09T22:30:17Z
dc.date.accessioned2020-09-05T02:04:24Z-
dc.date.available2018-11-09T22:30:17Z
dc.date.available2020-09-05T02:04:24Z-
dc.date.issued2018-
dc.identifier.isbn978-989-26-16-506 (PDF)
dc.identifier.urihttps://hdl.handle.net/10316.2/44617-
dc.description.abstractForest fires are one of the most common natural hazards in the countries of the Mediterranean region. The forest fires spread simulators have proven to be very effective tools in the fight against these disasters. But to be able to use these simulators in an effective way it is necessary to be able to obtain realistic predictions of the behavior of the fire in a relatively short time. In the last decades, the advances in the field of computing have allowed different strategies to improve the effectiveness of simulators. With this objective, it has been tried to take advantage of the computing power of the GPUs (Graphic Processors Units) to accelerate the simulation of the propagation of fires. The problem with the use of GPUs is that the data transfer between the memory of the system and the GPU memory increases the execution time. For this reason, the computation operations have to compensate the transfer time of the data from the CPU (Central Processor Unit) to the memory of the GPU; which means, that the data volume must be sufficient to compensate this effect. The main objective of this work is to analyze the execution time of the forest fire spread simulation in a CPU and in a GPU, and to see from what data volume the execution in GPU is more efficient than in the CPU. For this study, a fire simulator has been designed based on the basic model for one point evolution in the simulator FARSITE. As study case, a synthetic fire was used where the fire progresses in a linear front and in a single direction, maintaining constant wind, terrain and vegetation conditions for all points of the fire front and throughout the simulation.eng
dc.language.isoeng-
dc.publisherImprensa da Universidade de Coimbrapor
dc.relation.ispartofhttp://hdl.handle.net/10316.2/44517por
dc.rightsopen access-
dc.subjectForest Fire Simulationeng
dc.subjectParallel computingeng
dc.subjectGPUeng
dc.titleApplying GPU parallel technology to accelerate FARSITE forest fire simulatorpor
dc.typebookPartpor
uc.publication.firstPage913-
uc.publication.lastPage921-
uc.publication.locationCoimbrapor
dc.identifier.doi10.14195/978-989-26-16-506_100-
uc.publication.sectionChapter 5 - Decision Support Systems and Toolspor
uc.publication.digCollectionPBpor
uc.publication.orderno100-
uc.publication.areaCiências da Engenharia e Tecnologiaspor
uc.publication.bookTitleAdvances in forest fire research 2018-
uc.publication.manifesthttps://dl.uc.pt/json/iiif/10316.2/44617/200892/manifest?manifest=/json/iiif/10316.2/44617/200892/manifest-
uc.publication.thumbnailhttps://dl.uc.pt/retrieve/11015987-
uc.publication.parentItemId55072-
uc.itemId68180-
item.fulltextWith Fulltext-
item.grantfulltextopen-
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